Hey and Hello!
today I’ll give you a short update what I’ve done this week, what’s coming up next week and finally I’ll show you some screenshots of the week.
This week I was knee-deep in the battle system and I’m still working on the combo system for the different classes. This week I finished the code part for it and next week I will work on the visuals for the combo attacks. I also planned the basics for a status effects on the heroes and the enemies and hope to be done with it in the next week.
Beside the Battle System I went back to the „Demo Island“ and adjusted it a bit. In this case the whole island is a bit smaller, but the content will be more concentrated on the core of Crystals Of Im. The whole thing also has the practical side effect that the framework of the demo is set and it is now only a matter of getting the core of the various systems ready for me.
That’s it for this week. In the next week I will…
- Visuals for the class combo system
- Status effects on heroes and enemies
- Content for Screenshotsaturday
- Enemy level scaling with hero level
Thanks for reading and thanks for the support
You can find a german version of the blog here https://ko-fi.com/post/Crysals-Of-Irm-Short-Update-K3K36J86U